Discussing what we wanted our game to be, we reached the point where we had to design character-creation.
Although we decided to keep our prototype as simple and clean as possible, we felt that it also should be meaningful, that players should be able to empathise with their avatars, so we made plans for the final version of the game. For example, on character creation players will be able to select a background for their character (noble, mercenary, farmhand etc.) flavouring their play style and immersion. When players create a team, they will be able to set their team colour and shape, creating their own Team Emblem. Furthermore, they can upload an image to act as their banner. These colours will not only be visible on each team member while in a game. The selected banners will proudly hang around each level, clearly marking each team’s territory. We are also planning on adding a customizable trophy room for each player which will contain trophies they earned from their epic battles. The players can show of their trophies via inspection. Moreover, a guild hall/conclave tower will be included for conclave (guild) members to customize and flaunt in front of both friends and competition. Another system we have planned is achievements, rewarded through winning of tournaments and ranked matches. We will also keep a detailed record of players’ statistics (for example accuracy) to further enrich the experience and establish a deeper connection between players and their avatars.
For the time being however, as we are in the process of polishing the prototype, character creation means colourful flags and team colourswhich we feel still act efficiently in declaring each team’s nature, character and goals.
Stay with us, as next week we will share with you the video we have prepared for our Eurogamer Expo 2013 participation!